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Conquest video analysis part 1, Interface/HUD
Saturday, August 30th, 2008

The Lord of the Rings Conquest has had quite a bit of attention in the press recently. Videos with huge mumakil, horses trampling orcs and fellbeast swooping around. Something that doesn’t, and rarely does, get attention is the “HUD” also “Head up Display” or simply Interface. In this article, using illustrated examples taken from gameplay videos, we will cover the interface in Conquest as it looks now. This article uses screenshots from a video over at G4. You can watch it here after reading trough the guide, and you’ll see that many things start to make sense :)

In this first image, we’ve used the archer to show two important areas of the interface. As with many games, most panels and information can be found in the corners of the screen. The top-right corner shows a map, the bottom of the screen is used to display health and abilities. In this example, the archer is “locked on” to a target. In this case, we see an empty health bar along with the class (an Orc Grunt). A full health bar is represented in green. Since it is locked on, we also see a “crosshair” that allows for more accurate shots.

On the bottom-right of the screens is what can only be the skills panel. The glowing edge around these skills indicate that they can be used. Since we know what skills the archer has, it is easy to determine which skill graphic is which. The top green image is the indicator for the poison arrow ability, the bottom left is the “quick shot” which fires multiple arrows, the bottom right indicator represents the fire arrow ability.

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