If you thought yesterday’s press blow-out was fun, then you’re in for a treat. Pandemic is far from finished showing off the game, and we aren’t the ones to complain about it.
Firstly, GameDaily has a new hands-on preview for the game. Although mainly positive, it is not so happy with the controls:
With access to both the films and the books, it appears that EA and Pandemic are onto something special, though during our playtime, it was clear that the hack and slashing needs tweaking. Although decent, Conquest doesn’t control nearly as well as EA’s previous The Lord of the Rings games, The Two Towers and Return of the King, respectively. It just lacks that visceral feel of connecting sharp steel with flesh, and we hope the development team continues to evolve the game so that it’s just as brutal as its game and the movie predecessors.
Meanwhile, UGO has a somewhat more combat-oriented preview that gives us some great insight in the combat mechanics, criticised above.
No longer is combat a target and fire affair. Even Conquest’s ranged characters are fully equipped to fight in close, though somewhat less competently of course. The X, Y and B buttons and an Xbox 360 gamepad deliver light, medium and heavy attacks, respectively. Pressing these buttons in different sequences leads to a variety of combo attacks. The LB button serves as a modifier; whenever an on-screen meter has some juice in it, press LB in conjunction with any attack buttons to deliver even more powerful attacks. For close-combat fighters, at least.
It also has a very interesting note about the heroes, which seems to contradict the system used in Battlefront:
Heroes remain on the battlefield for as long as they are kept alive.
Last, but not least, Gametrailers.com has been kind enough to post two new videos! yay!
Comments: