Gamescon 2010 has brought some additional news regarding the upcoming hack-n-slash RPG, The Lord of the Rings: War in the North. One of the biggest impressions was that WitN is going to definitely be the most blood filled Lord of the Rings game to date. In addition Snowblind is really pushing interdependent play in the WitN, with a member of the team being picked up by a troll and teamwork being required to rescue him being shown as an example. Both Gamespot and Kotaku featured previews for WitN.

Gamespot Preview

There is a point when you look at Lord of the Rings: War in the North and inevitably think to yourself, “Well, then. I don’t think I’ve played a Lord of the Rings game quite like this before.” Perhaps that moment arrives when you see your first feral goblin decapitation. Or maybe it’s when a mountain troll saunters along, picks up your elf friend, and quite literally rips her in half. Regardless of when it happens, the point remains: War in the North is certainly treading new (if slightly bloodied) ground with this beloved license.

It’s no coincidence, either. Developer Snowblind studios has made violence one of its main areas of focus for War in the North. As an action role-playing game, there’s very much a focus on the combat. Playing three-player co-op as either a dwarf, human, or elf, you’re sent on a journey through stretches of Middle-earth filled with some of Sauron’s nastiest friends. Your fighting style depends heavily on your race of choice, as there are abilities and skill trees unique to each race, but the result seems to be just as bloody no matter the selection.

The demo we saw here at Gamescom 2010 was set in a hilly area to the west of the Misty Mountains. It was a wilderness setting, with tall trees and patches of melting snow on the forest floor. Among the smaller enemies in this demo were feral goblins who quickly skitter around on hands and feet, and orc guards who grimace and growl much the way you’d expect any good orc to. Then there were the giant guys who seem to act as magnets to pull any potential wayward teammates together to act as one. These included the hulking orc champion who’s so big he makes a dwarf look like, well, a baby dwarf. There’s also the aforementioned mountain troll who, as we said earlier, is capable of picking up a teammate and ripping the poor thing in half unless you or a friend hurries and offers a helping hand.

Snowblind calls the style of teamwork driving the game “interdependent co-op,” a reference to the unique abilities that each race brings to the table. The human is a master craftsman who, unlike the others, can collect plants in order to make helpful items like healing potions, while the dwarf has the ability to spy structural weaknesses in order to find hidden goodies behind a crumbling wall. It’s then up to that dwarf whether he or she wants to share the loot with teammates or simply hoard it. Add to this your standard revive mechanic and special attacks that combine two or more characters’ powers, and you can see how Snowblind is looking to mold players into a harmonious trio.

We didn’t get a chance to see what any of the storytelling has to offer, but Snowblind seemed keen to reassure everyone that despite the high level of violence inherent to the combat, there is indeed a heavy focus on narrative as well. It’s a brand-new tale that adheres to Lord of the Rings canon, and with both the book and movie licenses firmly in place, we’re told to expect some familiar faces from the movies popping up every so often to connect the game’s plot back to the original story of Frodo and company. Hopefully we’ll have the opportunity to check out those story elements sometime before Lord of the Rings: War in the North is released in 2011.

Kotaku Preview

Finally, you can amputate and decapitate an Orc, thanks to Snowblind Studios’ The Lord of the Rings: War in the North, the hack, slash and loot adventure with the Tolkien stamp of approval.

While the original Fellowship of the J.R.R. Tolkien books (and films) fight their way to Mordor to dispose of that ring, you’ll enjoy your own adventure with a new group of heroes. It’s all canon stuff, the developer says; the Tolkien estate approves it all.

Snowblind, which specializes in the ways of hack and slash, as proven by previous efforts Baldur’s Gate: Dark Alliance and EverQuest: Champions of Norrath, tout this Lord of the Rings game as the first M-rated entry. It’s bloody, and yes, Orc limbs fly freely during battle.

But you probably already know that if you’ve made it this far and read our E3 impressions of the game.

We were shown one battle at Gamescom, set in the Ettenmoors, a wide open forested area west of the Misty Mountains, against a pack of Orcs. The group consisted of one dwarf, one elf and one human. The hands-off demo looked like your standard slash first, ask questions later dust up right up until a Mountain Troll showed up and latched onto a member of the party. To free him required the assistance his coop partners, a small part of the “interdependent coop” play that Snowblind is focusing on.

Each of the game’s Middle Earth races comes with its own specialization. Elves have a tracking ability that will let them seek out secret areas and items in the world. Dwarves can see weaknesses in walls and structures, uncovering hidden pathways. Humans can spot unique flora, like Marish Caps (read: mushrooms) that can be magically transmogrified into health potions.

These unique racial attributes, Snowblind says, are built into War in the North to encourage communication and “incentivize” exploration of the environments during cooperative play.

Snowblind also says they’ll be “blurring the line between single player and multiplayer” for the coop-heavy action adventure, but didn’t expand further on their online plans.

The developer also wouldn’t specify whether it would offer an isometric camera angle option in War in the North—the game is set in the third-person, with the game camera following—only noting that it’s a question they’ve been getting a lot.

Given the addictive nature of Snowblind’s previous light-RPG, hack and slash adventures, it’s hard not to be excited about The Lord of the Rings: War in the North. The PlayStation 3, PC and Xbox 360 game, due next year, takes a slightly different angle on the loot-hunting, skill tree-speccing formula and is worth keeping an eye on.


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Comments:

Mithrandir7:

Fixed the link to the story :)

"It’s then up to that dwarf whether he or she wants to share the loot with teammates or simply hoard it"

This made me laugh, but it also confirms that the classes will be locked into the race that you're playing. It also seems that the human character is more of a craftsman than a mage, but I still don't like that damn bubble shield or the magic lightning coming out of his staff.

ElveHaldir:

How does that confirm locked classes?

I was just starting to hope again since I recently read about the race specific skill tree and classes varying by the equipment you use.

Mithrandir7:

But are you still not locked into a certain skill set and weapon set? I mean sure what you say will definitely be in the game, but you won't be able to mold your character into whatever you want like in Fallout.

I truly don't care all that much, as I would imagine they'll let you play as any of the 3 characters whenever you wish to switch. I have no idea how it works yet, however. To me, the graphics depiction of violence and true nextgen graphics are the selling point of the game, although the story is just as important.

alex:

I really hope that in the end, the customization system is well thought out and has a good deal of depth to it.

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