The guys from Pandemic Studios recently attended Comic Con to show off the Lord of the Rings: Conquest, and Gametrailers.com has some new gameplay footage from the event. The videos shows off the same Minas Tirith level that we’ve all seen before, but offers some renewed insight regarding the classes and their abilities. The videos can be watched below:
Part One
Part Two
For more LotR: Conquest videos, check out our new videos page!

Comments:
zach:
Cool videos, we know a little more on the classes now.
DuRiN:
Nice stuff, I really like the graphics now. I wasn't really sure if the graphics were good because in the first few pictures Pandemic had shown the game didn't look that good. But now it looks quite cool. The abilities are interesting.
m@tt:
Why is Aragorn at MT? And for the love of God, it's bAlrog, not bolrog!
Hate the scout model. The obvious choice is to have Ithilien Rangers as the scout model, not someone wearing bright write.
Otherwise, looks to be improving. I like being able to choose weapons, though I would still prefer having more classes (and no mage) instead.
But overall, there is still a lot I don't like about it, which is disappointing, as I feel the developers have missed out on a lot of opportunities. I'm still gonna buy the game, but at present I don't see it having the long-term loveability that RotK and BFME 1 had, for me at least.
zach:
Well it looks to have a higher replay value than RoTK, with some maps having differnt ways to take down enemies, and the ability to switch classes.
Freek:
I'm still not sure I like the Mage or Aragorn basically being at the wrong place. But it looked like loads of fun regardless.
I am still concerned that all the player classes (except for the scout) seem overpowered. The Archer can shoot so fast he has time to run away and shoot his enemies easily while doing that. If played correctly you'd never have to fear a melee attack (except from an enemy scout, if they have the class). Same goes for the Mage, which also has a basic melee defense on top of that.
The warrior doesn't seem to be taken out by anything, although an enemy archer might do the trick.
There's plenty of balancing to do, but I have complete confidence in Pandemic and their ability to balance this game. There's still a long time to fix it up :)
icewarrior:
this video makes me not want to get the game... i don't think its as good as it was