The good folks over at GameReplays have launched a new version of the acclaimed “Battletest 2: Directors Cut” patch, aimed at balancing and fixing the broken game balance in EA’s last patch for the Battle for Middle Earth II.
You can download the patch from gamereplays below, including a widescreen version (BfME II did not natively support widescreen resolutions). We strongly recommend you use this patch, be it in competitive or “for fun games”.
And the full changelog:
Battletest2 DC Changelog
Version 2.3 – 20/07/08Changes from previous Version (2.2):
*- Light hero armor now takes 63% from magic (was 70%)
*- Rallying Call Reload now 2m30s (was 2m)
*- Industry radius reduced to 100 (was 200)
*- All Fort Armor upgrades cost now 1200 (was 1600)*- Balrog’s health increased to 4800 (was 4000), armor flank penalty now -50%, siege damage penalty vs forts now -90% (was -87.5%)
*- Summoned Dragon +75% damage bonus vs heroes no longer affects other summoned units*- Gandalf’s mounted attack angle now 45 degrees clockwise (was 90)
*- Eowyn’s Smite now has a +150% bonus against FoD heroes (was +200%)
*- MotW banner upgrade cost/time 300/5s (was 350/15s)*- Dwarven riches and Industry no longer stack
*- Mighty catapult siege damage now has a -75% penalty vs forts*- Floodgates’ fire reload 16s (was 20s), health 1300 (was 1000) and cost 1200 (was 1500)
*- Legolas hawk strike reload time now 85s (was 90s)
*- Treebeard now takes 75% from flame (was 200%) and 50% from specialist (was 100%)
*- Eagles plow damage penalty vs forts now -77% (was -70%)*- Bloodthirsty for Orc warriors now has a +250% experience modifier (was +150%) – level 1 horde gets to almost level three with one usage
*- Orc Archer health 180 (was 200)
*- Troll cage lvl3 upgrade time now 45s (from 60s)
*- Attack troll CP cost now 60 (from 75), buildtime 40s (was 45s), magic armor now 45% (from 50%)
*- Fellbeast now takes 115% from cavalry-ranged (was 100%)
*- Mounted Witchking now takes 50% from cavalry-ranged (was 20%)*- Berzerker Specialist armor now 90% (was 80%), health 950 (was 1000), buildtime now 30s (was 25s)
*- Warg Rider leveling no longer affects its trample damage; Howl effect now +70% damage and -15% armor, now stacks with everything but damage leaderships and can’t be cancelled by a debuff
*- Sharku’s Tame the Beast moved to lvl9, can now capture any cavalry unit but can only target one horde
*- Wormtongue experience required for lvl10 now 740 (was 690); Venomous words moved to level 2, speed penalty now -35% (was -50%)
*- Warg Sentry now automatically respawns wargs, vision range 400 (was 175), no longer decelerates when crushing (had 1% deceleration); Both wargs now die when the building is destroyed
*- Isen mine launcher fort upgrade weapon now fires three additional mines
*- Bloodthirsty for Uruks now has a +125% experience modifier (was +20%) – level 1 horde gets to level three with one usage*- Inn wildmen buildtime now 32s (from 25), garrisoned weapon no longer has splash
*- Drake Inferno radius now 100 (was 110)
*- Venom sacks upgrade cost 600 (from 1000) to research, 15s to equip
*- Goblin archer cost 325 from 320, flame damage now has a +25% bonus vs fellbeasts
*- Drogoth plow damage bonus vs battlewagons now +400% (was +900%)
*- Spiderling damage vs Production and economy buildings now has a -15% penalty (was -10% vs economy buildings only)Bugfixes:
=========*- Elven forge upgrade level 3 “magic firing bug” fixed
*- Several campaign missions fixed
*- Battlewagon hearth no longer heals buildings
*- Summoned Spiderling not being affected by buffs fixed
*- Darkness ending FX re-enabled
*- Fixed Thranduil’s deadeye exploit
*- Fixed Lurtz’s carnage exploit
*- Dragon strike no longer gets stuck on high buildings
*- Fellbeast claw attack no longer decimates nearby buildings
*- Spider Riders no longer gain poison damage with the forged blades upgrade
Source: Gamereplays.org

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