Gamespy has had a chance to shoot some questions over to Eric "Giz" Gewirtz from Pandemic, which you by now should already know from the earlier interviews by IGN, TORn, and Eurogamer .

Here is a short excerpt from the interview , regarding level design;

GameSpy: Balrogs and oliphaunts are titanic in size, especially when compared to little hobbits. How does the team plan to manage scale in an action-oriented game?

Eric Gewirtz, Director: Our levels were designed from the get-go with the scale of the units in mind. Maps like Pelennor Fields, where you have gigantic oliphaunts, siege towers, flying fell beasts, trolls, horses, and catapults, we made huge. Other maps like Helm’s Deep focus more on more intense castle-siege gameplay and lots of infantry combat.

If you’ve already read the earlier Q&A’s, this one won’t offer a lot of new answers. Make sure to check out our own FAQ , which sums up most of the facts we’ve been able to gather. Feel free to discuss the game on our forums .


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This entry was posted on Wednesday, May 14th, 2008 at 7:39 AM and is filed under Lord of the Rings: Conquest . You can trackback this article from your own site.