Gaming site Crispy Gamer got the chance to sit down with Sean Soucy, lead designer for the Lord of the Rings: Conquest. The interview goes a little bit more in-depth then the ones we saw at IGN, Gamespy and TORn before – but does not reveal any new features.
Soucy revealed that the game would indeed be played from a 3rd person perspective, and went on to answer some new questions about the difference between the X360, PS3, PC and Ninentdo DS versions of the game:
Crispy Gamer: The game is set for the PlayStation 3, Xbox 360, PC and DS. I assume the first three versions will be largely the same, right?Soucy: Yes, they’re all being developed in parallel together, though the PC version obviously needs a little special attention in order to make sure the experience with a keyboard and mouse is up to par.
Crispy Gamer: Will there be any cross-platform play between the PC and 360 versions?
Soucy: Unfortunately, there won’t. There are technical issues there that have prevented us from being able to do this.
The interview also answers a few burning questions about the ranged vs melee mechanic in the game, although Soucy doesn’t explain in full detail how the combat system will work.
the Lord of the Rings: Conquest is currently under development by Pandemic Studios, and is scheduled to ship to store shelves this Fall.

Comments:
Leggy:
Makes me even more pumped than i already was
Freek:
Too bad it doesnt have any screenshots :( I wouldnt mind a combat run-trough either.
Leggy:
Me neither, but maybe we will in the near future.
zach:
I am sure it will be in the trailer.
Freek:
Doubtful. Trailers are usually more cinematic rather then showing how it works, which buttons to push etc.
That would be material for developer diaries.
Davidek:
trailers are to show cinematic things in the game, official movie 1 will come near July...